AI Insights · Timothy · April 2023
Top 5 First Person Games in Europe Q1 2023: Performance Insights
In Q1 2023, the top 5 first-person games in Europe showed varied performance trends in downloads, revenue, and active users. Data provided by Sensor Tower.
Throughout the first quarter of 2023, the top five first-person games on a unified platform in Europe exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Below, we delve into the specifics for each game, based on data from Sensor Tower.
Call of Duty®: Mobile from Activision Publishing, Inc. saw fluctuating weekly revenue, peaking at around $1.47M in the last week of December and experiencing a low of approximately $658K in the week of March 20. Downloads ranged from 258K in late December to 165K in mid-March. Active users slightly decreased from 4.08M in late December to 3.48M by the end of March.
Fishing Clash: Sport Simulator by Ten Square Games S.A. had its revenue peak at around $483K in the last week of March, while the lowest revenue was approximately $315K in mid-March. Downloads showed a notable spike to 117K in late February, with other weeks ranging from 39K to 55K. Active users varied, peaking at 282K in late February and dropping to around 178K by mid-March.
Minecraft from Mojang maintained steady revenue, starting at $523K in late December and decreasing to around $329K by mid-March. Downloads ranged from 146K in late December to a low of 92K in mid-March. Active users showed minor fluctuations, starting at 5.14M in late December and ending at 4.73M by late March.
Standoff 2 by AXLEBOLT LTD experienced a consistent revenue trend, peaking at approximately $346K in late December and dropping to around $226K by the end of March. Downloads varied, with a high of 353K in late December and a low of 253K in mid-March. Active users remained strong, increasing from 9.24M in late December to over 10M by the end of March.
Chapters: Interactive Stories from Crazy Maple Studio, Inc. saw a revenue peak of around $298K in late December, with a low of approximately $224K in mid-March. Downloads showed a downward trend, starting at 43K in late December and dropping to 15K by mid-March. Active users decreased slightly from 294K in late December to 222K by the end of March.
For more detailed insights and data on app performance, visit Sensor Tower.